
The things children cling on to will be of their own choosing, for reasons we likely will never realize, especially at the time. However we will certainly try to influence them. Give them things we think they'll like, hopefully cherish, and even better if it's something we have an interest in. Heirlooms persist themselves, some as sand worms, through history but what about when we want to pass things down, and what about when those things may not exist when they're old enough to care?
This all comes to me from one of my interests. I'd almost call it a hobby though that seems wrong, a hobby feels like you should necessarily be creating something. I play board games on a somewhat weekly bases. These aren't typical American board games, but derived from Europe and somewhat dominated by Germany. They feature interesting game play, unique physical pieces, and usually nice artistic images. Carcassonne is a decent though perhaps simplistic example. One problem I have though is that most games I'm interested in are already owned by other members of the group I play with, and I don't tend to play with other people, so there is really little reason in me owning any games myself.
This is where we come back to the first bit. I realize however that some of these games I'll still want to play years from now, and some I will distinctly want my children to play; they're kind of like the Montessori of children's games, but furthermore they're so unique to what we usually experience. However, if and when I do ever have kids, some of these may not exist anymore. Games like these have fairly small markets and are to a large degree necessarily physical. While they do exist digitally and mostly online, they loose a lot in it, and there's nothing to say the electronic version will persist even then. The internet is fickle. So what do we do with things like this?
I certainly can't buy everything, but I've decided to actually buy games I think I'll still want to play in 15 years, even if I never punch the pieces from their cardboard holders until then. I'll have to lug them around until then, but I think it's worth it. The first one I'm buying is Thebes, a fun Archeology type game. It's got some interesting game play around how it handles digging over two simulated years, and I think it's probably pretty educational. My kids probably won't remember it, and I hear they tend not to like what you think they will or should, but all you can really do is try right?
I do wonder where else this kind of issue might lie; the niche market that doesn't lend itself well to digitization.
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